Search results for "Consciousness. Cognition"

showing 10 items of 25 documents

Do Individual Effects Reflect Quantitative or Qualitative Differences in Cognition?

2021

Rouder and Haaf (2020) posed the important question if there are some individuals whose behavior is not in accordance with well-established experimental effects and whether these individual differences are quantitative or qualitative in nature. In our commentary, we discuss the distinction between quantitative and qualitative individual differences and between individual and average causal effects and come to the conclusion that this is not a new question, but in fact one that has already been discussed by Gordon W. Allport (1937) and Donald B. Rubin (1974, 1978). Moreover, we critically examine their proposed rule of thumb to collect about 100 trials per experimental condition to reliably …

Consciousness. CognitionElementary cognitive taskmedia_common.quotation_subjectCausal effectExperimental and Cognitive PsychologyCognitioncognitive tasksMeasure (mathematics)Rule of thumbtrial numbersCommentaryFunction (engineering)Psychologyindividual differencesindividual differences; cognitive tasks; trial numbersBF309-499Cognitive psychologymedia_commonJournal of Cognition
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Reaction Time and Cognitive Psychology: Two procedures to avoid sample size bias.

1999

Consciousness. CognitionPsychologyP1-1091Philology. LinguisticsBF1-990BF309-499Psicológica
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Neural networks vs. statistical models: Simulations carried out on classification and prediction tasks.

1998

Consciousness. CognitionPsychologyP1-1091Philology. LinguisticsBF1-990BF309-499Psicológica
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Statistical power with different methods for dealing with reaction time outliers: A Monte Carlo investigation.

1999

Consciousness. CognitionPsychologyP1-1091Philology. LinguisticsBF1-990BF309-499Psicológica
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LPCM-Win 1.0: Program to analyze logistic linear model of the Rasch family.

1999

Consciousness. CognitionPsychologyP1-1091Philology. LinguisticsBF1-990BF309-499Psicológica
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The role of the lexical status and the frequency of the prime on the unrelated condition using the technique of the masking of the prime.

1998

Consciousness. CognitionPsychologyP1-1091Philology. LinguisticsBF1-990BF309-499Psicológica
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Associative facilitation for words, but not for pseudowords with masked presentations of the prime.

1998

Consciousness. CognitionPsychologyP1-1091Philology. LinguisticsBF1-990BF309-499Psicológica
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CATs: whither and whence

2000

TAI: Hacia dónde y de dónde. En este trabajo esbozo el estado de la
 cuestión que dio lugar a los test adaptativos, centrando la discusión en el
 avance de los TAI y en particular en las expectativas que expresara Bert
 Green sobre las ventajas de esta tecnología. Se usan datos de la primera
 década donde los TAI fueron operativos, para comparar lo que ocurrió con
 aquello que se esperaba que ocurriera. Encuentro que algunas de las metas
 de TAI expresadas por Green están próximas a cumplirse, aunque la
 mayoría de ellas quedan para el futuro.

Consciousness. CognitionSocial PsychologyPsychologyP1-1091Statistics Probability and UncertaintyPsychologyHumanitiesSocial psychologyPhilology. LinguisticsApplied PsychologyEducationBF1-990BF309-499Psicológica
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Artificial Consciousness

2010

“Artificial” or “machine” consciousness is the attempt to model and implement aspects of human cognition that are identified with the elusive and con- troversial phenomenon of consciousness. The chapter reviews the main trends and goals of artificial consciousness research, as environmental coupling, autonomy and resilience, phenomenal experience, semantics or intentionality of the first and sec- ond type, information integration, attention. The chapter also proposes a design for a general “consciousness oriented” architecture that addresses many of the discussed research goals. Comparisons with competing approaches are then presented.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniConsciousness cognition robotics
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¿Pueden los juegos mejorar la habilidad lectora?

2017

Investigaciones recientes han mostrado que las habilidades lectoras pueden ser moduladas mediante el entrenamiento en juegos/videojuegos. Dado que un déficit en atención visual puede ser causante de la dislexia, el entrenamiento en videojuegos puede mejorar la atención visual, lo cual puede ayudar al tratamiento de la dislexia. Pero también un juego de mesa como es el Scrabble puede mejorar las habilidades lectoras: los jugadores expertos de Scrabble tienen unas destrezas ortográfico-léxicas más eficientes que los no expertos. Trabajos futuros han de centrarse en examinar qué beneficios aporta el entrenamiento mediante juegos/videojuegos en la mejora del aprendizaje lector.

dislexiaentrenamiento cognitivolcsh:Psychologyjuegosvideojuegoslcsh:BF1-990lecturalcsh:Consciousness. Cognitionatencióncerebrolcsh:BF309-499Ciencia Cognitiva
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